Notification and Preliminary Call for Papers

The IICE-2025 invites research papers that encompass conceptual analysis, design implementation and performance evaluation. The topics in IICE-2025 include but are not confined to the following areas:​

Adult Education
  • Competitive Skills
  • Continuing Education
  • Higher Education
  • Vocational Education
  • Transferring Disciplines
Art and Humanities
  • Aesthetics
  • Art Education
  • Arts Policy, Management and Advocacy
  • Arts Theory and Criticism
  • Communication
  • Consciousness
  • Cyberspace
  • Design
  • Ethics
  • Film Studies
  • Literary Arts Practices
  • Media Arts Practices: Television, Multimedia, Digital, Online and Other New Media
  • Language
  • Linguistics
  • Knowledge
  • History
  • Historiography
  • Literature/Literary Studies
  • Globalisation
  • Ethnicity, Difference, Identity
  • Imaginative Education
  • Immigration
  • First Nations and Indigenous Peoples
  • Music Education
  • Nation
  • Performing Arts Practices: Theatre, Dance, Music
  • Philosophy
  • Political Science and Politics
  • Race
  • Refugees
  • Religion
  • Science, Environment and the Humanities
  • Sexuality, Gender, Families
  • Social, Political and Community Agendas in the Arts
  • Spirituality
  • Teaching and Learning
  • Teaching and Learning the Arts
  • Technology
  • Theatre
  • Visual Arts Practices
  • Writing Education
Artificial Intelligence
  • Biometrics
  • Collaborative Learning
  • Computer-assisted Instruction
  • Computational Intelligence
  • Cybernetics
  • Data Mining
  • Deep Learning
  • E-learning
  • Expert Systems
  • Fuzzy Logic
  • Interactive Learning Environments
  • Intelligent Tutoring
  • Knowledge Representation and Reasoning
  • Machine Learning
  • Natural Language Processing
  • Neural Networks
  • Neuromorphic Systems
  • Personalization
  • Probabilistic Reasoning
  • Reinforcement Learning
  • Robotics
  • Semantic Networks
  • Sentiment Analysis
  • Supervised Learning
  • Unsupervised Learning
Assessment
  • Assessment Software Tools
  • Assessment Methods in Blended Learning Environments
  • Assessment of Education
  • Computer-Aided Assessment
  • Technology-Enabled Assessment
Business
  • Accreditation and Quality Assurance
  • Academic Experiences and Best Practice Contributions
  • Copyright
  • Digital Libraries and Repositories
  • Digital Rights Management
  • Economics
  • Evaluation and Assessment
  • E-content Management and Development
  • Open Content
  • e-Portfolios
  • Grading Methods
  • Knowledge Management
  • Marketing
  • Technology as Green Enablers
  • Quality processes at National and International level
  • Security and Data Protection
  • Student Selection Criteria in Interdisciplinary Studies
  • User-Generated Content
Computer Science
  • Approximation Algorithms
  • Algorithmic Coding Theory
  • Algebraic Computation
  • Algorithmic Graph Theory and Combinatorics
  • Algorithms and Data Structures
  • Blockchain
  • Computational Applications of Logic
  • Computational Complexity
  • Computational Biology
  • Computational Geometry
  • Computational Learning Theory
  • Computational Game Theory
  • Cryptography
  • Cybersecurity
  • Foundations of Machine Learning
  • Information Retrieval
  • Optimization
  • Networks
  • Parallel and Distributed Algorithms
  • Privacy
  • Quantum Computing
  • Randomness in Computing
Teaching Methodologies
  • Blended Learning
  • Expeditionary Learning
  • Differentiated Instruction
  • Direct Instruction
  • Flipped Classrooms
  • Game-Based Learning
  • Inquiry-Based Learning
  • Kinesthetic Learning
  • Personalized Learning
  • Universal Design for Learning
Course Management
  • Accreditation and Quality Assurance
  • Academic Experiences and Best Practice Contributions
  • Copyright
  • Digital Libraries and Repositories
  • Digital Rights Management
  • Evaluation and Assessment
  • E-content Management and Development
  • Open Content
  • e-Portfolios
  • Grading Methods
  • Knowledge Management
  • Technology as Green Enablers
  • Quality processes at National and International level
  • Security and Data Protection
  • Student Selection Criteria in Interdisciplinary Studies
  • User-Generated Content
COVID-19
  • Covid-19 and Higher Education
  • Covid-19 and Mental Health
  • Covid-19 and Schools
  • Education and Covid-19
  • Impact of Covid-19 on Education
  • Learning in Times of Covid-19
Curriculum and Research
  • Acoustics in Education Environment
  • APD/Listening
  • Counsellor Education
  • Courses, Tutorials and Labs
  • Curriculum Design
  • ESL/TESL
  • Special Needs Education
  • Inclusive Education and Practices
  • Social and Cultural Inclusion
Cybersecurity
  • Artificial Intelligence
  • Cloud Security
  • Data Protection
  • Encryption
  • Cyber Security in Education
  • Cyber Terrorism
  • Fake News
  • Hackivism
  • Incident Response
  • Insider Threat
  • Internet of Things
  • Machine Learning
  • Mobile Security
  • Network Security
  • Phishing
  • Security of Big Data
  • Social Engineering
  • Threat Intelligence
Law and Justice
  • Allied Research
  • Correctional Services
  • Cybercrime
  • Data Protection
  • Evidence-Based Policing
  • Fraud
  • Gambling
  • Gun Control
  • Justice Research
  • Law and Order
  • Legal Services
  • Mental Health
  • Practice and Research
  • Probation
  • Social Justice
  • Study of Crime and Law Enforcement
Educational Research
  • Descriptive Educational Research
  • Correlational Educational Research
  • Educational Research Methodologies
  • Educational Research Methods
  • Experimental Educational Research
  • Importance of Educational Research
Educational Foundations
  • Early Childhood Education
  • Elementary Education
  • Geographical Education
  • Health Education
  • Home Education
  • Rural Education
  • Science Education
  • Secondary Education
  • Second life Educators
  • Social Studies Education
  • Special Education
Education Policy
  • Educational Administration
  • Human Resource Development
  • Academic Advising and Counselling
  • Education Policy and Leadership
  • Industrial Cooperation
  • Life-long Learning Experiences
  • Workplace Learning and Collaborative Learning
  • Work Employability
  • Educational Institution Government Partnership
  • Patent Registration and Technology Transfer
  • University Spin-Off Companies
Environmental Education
  • Environmental Education
  • Issues in Science and Environmental Education Learning
  • New Trends in Science and Environmental Learning
  • Science Education Policy
  • Science Learning in Everyday Life
  • Sustainability Education
Engineering Education
  • Chemical Engineering Education
  • Curriculum for Engineering Education
  • Engineering Education Implications
  • Manufacturing Engineering Education
  • Software Engineering Education
Entrepreneurship Education
  • Content Creator [Blogging or vlogging (YouTuber)]
  • Digital Entrepreneurship
  • Entrepreneurial Skills
  • Entrepreneurial Success
  • Entrepreneurial Universities
  • Innovative Education
  • Lifelong Learning and Skill Development
E-Learning
  • Adaptability
  • Assessment in E-Learning
  • Authoring Tools
  • Content Development
  • Copyright
  • Design and Development of Online Courses
  • Gamification of Learning
  • Effective Learning Strategies
  • E-Learning Software Architecture
  • E-Learning Security
  • E-Portfolios
  • E-Teacher Skills and Competences
  • Experiential Learning
  • Implementing Pedagogical Methods in E-Learning Systems
  • Infrastructure of E-Learning Environments
  • Learning Management Systems (LMS)
  • Learning Networks
  • Learning Objects
  • Mobile Learning
  • Mobile Learning Technology
  • Motivation and E-Learning
  • Online Learning Performance and Behaviour
  • Personal Learning Environments
  • Personalised E-Learning
  • Quality Assurance in E-Learning
  • Security and Data Protection
  • Semantic Web
  • Simulation
  • Virtual Learning Environments (VLEs)
Gaming
  • Assessment in Game-based Learning
  • Best Practices in Game Development
  • Ethical Issues of Game-based Learning
  • Game Design and Development
  • Gamification in Education
  • Game-based Learning
  • Games and Arts
  • Games and Business
  • Games and Maths
  • Impact of Video Game on Well-being of Society
  • Learning and Adaptability Issues in a Video Game
  • Motivational Aspects of Game-based Learning
  • Pedagogical and Learning Theories for Game-based Learning
  • Social Issues of Game-based Learning
  • Technologies for Mobile and Multi-user Games for Learning
  • Technologies, Tools and Platforms for Developing Game-based Learning Applications
  • User Interface and User Experience in Games
Global Issues In Education
  • Education, Research and Globalization
  • Barriers to Learning (ethnicity, age, psychosocial factors, …)
  • Women and Minorities in Science and Technology
  • Indigenous and Diversity Issues
  • Government Policy issues
  • Organizational, Legal and Financial Aspects
  • Digital Divide
  • Increasing Affordability and Access to the Internet
  • Ethical issues in Education
  • Child Right Acts/Children and the Human Rights Act
  • Intellectual Property Rights and Plagiarism
Health Education
  • Biochemistry
  • Children’s Healthcare
  • Cloud Connected Health
  • E-Health
  • Healthcare Management
  • Kinesiology
  • Men’s Healthcare
  • Mental Health
  • Practice of Health Promotion
  • School Health
  • Telemedicine and E-Health Applications
  • Women’s Healthcare
Inclusive Education
  • Accessible World
  • Accessibility Guidelines
  • Aging and Disability
  • Assistive Technologies
  • Augmentative and Alternative Communications (AAC)
  • Assessment and Early Intervention
  • Building and Sustaining an Inclusive Community
  • Children’s Rights in Education
  • Cognitive Disabilities
  • Curriculum Adaptation and Modification
  • Deaf and Hard of Hearing Developmental
  • Developing Inclusive Education Systems
  • Developmental Disabilities
  • Disabilities and Diversity
  • E-Accessibility
  • Emotional and Behavioural Disorders
  • Gifted Education
  • Helping Students with Learning Difficulties
  • Human Rights and Disability Rights
  • Identifying Students or Learners with Special Needs
  • Inclusive Teaching and Learning
  • Legal Issues (Legislative and Policy)
  • Learning Disabilities
  • Living In(ter)dependently
  • Mobile Accessibility
  • Physical Disabilities
  • Public Health, Diversity and Disability
  • Special Educational Needs
  • Special Education Policy
  • Support Services
  • Web Accessibility
HCI
  • Artificial Intelligence (AI)
  • Collaborative and Cocial Computing
  • Interaction and Interface Design
  • Machine Learning
  • Mobile Computing
  • Social Psychology and Recommender Systems
  • Ubiquitous Computing
  • Visualization
  • Wearable Technologies
Leadership
  • Diversity
  • Drive and Leading Change
  • Corporate Responsibility
  • Crisis Leadership and Human Behaviour
  • Emerging Leaders
  • Innovation and Change
  • Leading Change
  • Leadership Style
  • Learning to Lead
  • Management and Leadership Skills
  • Managerial Role
  • Mentor
  • New Ways of Working
  • Operational Management
  • Rewards
  • Strategic Leadership
  • Supporting Learners’ Understanding
  • Sustainability Leadership
  • Team Lead
  • Transformational Leadership
  • Vision, Culture and Values
ICT
  • Accessibility to Disabled Users
  • Analytics
  • Animation, 3D and Web 3D Applications
  • Assessment Software Tools
  • Big Data
  • Cloud Computing
  • Computer-Aided Assessment
  • Computer Education
  • Context Dependent Learning
  • Cybersecurity
  • Data Mining
  • Data Visualisation
  • Distance Education
  • E-Art
  • E-Government
  • E-Learning
  • E-Manufacturing
  • E-Science
  • E-Society
  • Educational Technology
  • Educational Games and Software
  • ICT in Education
  • Internet Technologies
  • Knowledge Management
  • Learning Management Systems (LMS)
  • Management Information System in Education
  • Methods and Analysis in Education
  • Mobile Applications and Learning (M-learning)
  • Multi-Virtual Environment
  • Open Educational Resources
  • Standards and Interoperability
  • Technology Enhanced Learning
  • Technology Support for Pervasive Learning
  • Ubiquitous Computing
  • Videos for Learning and Educational Multimedia
  • Virtual and Augmented Reality
  • Virtual Learning Environments (VLE)
  • Web 2.0, Social Networking, Blogs and Wikis
  • Wireless Applications
  • Workplace and Industry-Based Learning​
Learning Methodologies
  • Blended Learning
  • Development of Learning Theory
  • E-Testing and New Test Theories
  • Educating the Educators
  • Experiential Methodologies and Techniques
  • Games and Experiential Learning
  • Immersive Learning
  • Metrics and Performance Measurement
  • Pedagogy Enhancement with E-Learning
  • Simulated Communities and Online Mentoring
  • Supervising and Managing Student Projects
  • Theory, Design and Research
Pedagogy
  • Contemplative Pedagogy
  • Cross-disciplinary areas of Education
  • Education Practice Trends and Issues
  • Engaging Pedagogy
  • Indigenous Education
  • Innovative Pedagogy
  • K12
  • Life-long Learning Education
  • Online Learning Performance and Behaviour
  • Pedagogy for Development of Critical Thinking and Problem Based Skills
  • Pedagogical models and strategies
  • Teacher Education
Political Science
  • Civil Wars Causes and Consequences
  • Comparative Politics
  • Conflicts In Politics
  • Conflict Resolution
  • Famous Political Decisions
  • International Relations
  • Mediation And Negotiation
  • Philosophy Research Topics
  • Public Administration
  • Public Law Topics
  • Political Psychology
  • Political Theory
  • Politics in Media
  • Populism
  • Pedagogy Enhancement with E-Learning
  • Simulated Communities and Online Mentoring
  • Supervising and Managing Student Projects
  • Technology-Enabled Assessment
  • Theory, Design and Research
Products and Services
  • Assessment and Tracking Tools
  • Brand Development and Content Management
  • CRM Options
  • Enrolment Management Software Solutions
  • Marketing and Lead Generation
  • New or Enhanced Revenue Opportunities
  • Online Course Creation and Delivery
  • Proctoring Solutions
  • Research and Program Development
  • Specialty Advertising, Products and Giveaways
  • Student Support Services
Psychology
  • Abnormal Psychology
  • Advanced Industrial and Commercial Psychology
  • Advanced Cognitive Psychology
  • Applied Social psychology
  • Bullying
  • Clinical Child Psychology
  • Clinical Psychology
  • Cognitive Psychology
  • Consumer Psychology
  • Counselling Psychology
  • Counselling
  • Cultural psychology
  • Developmental psychology
  • Education and Psychology
  • Educational Psychology
  • Environmental Psychology
  • Experimental Psychology
  • Family Psychology
  • Forensic Psychology
  • General Psychology
  • Health Psychology
  • History of psychology
  • Industry and Organisational Psychology
  • Learning Psychology
  • Legal Psychology
  • Media Psychology
  • Mental Health
  • Military Psychology
  • Neuropsychology
  • Personality and Social psychology
  • Positive Psychology
  • Psychological and Social Harmony
  • Religious Psychology
  • School Psychology
  • Sports Psychology
  • Theory and Research of Psychotherapy
  • Women’s Psychology
Research Management
  • Academic Research Projects
  • Collaborative Research
  • Cultural and International Perspectives
  • ECTS Experiences
  • Erasmus and Exchange Experiences in Universities
  • Joint-Degree Programmes
  • Joint-Research programmes
  • Links between Education and Research
  • Research Centres
  • New Challenges in Education
  • New Trends And Experiences
  • Research Assessment Exercise (RAE)
  • Research Methodologies
  • Research on Technology in Education
  • Students and Teaching Staff Exchange Programmes
  • The Bologna Process and its implementation
  • Ongoing research from Undergraduates, Graduates/Postgraduates and Professionals Projects
Social Media
  • Advances in Social Media
  • Branding and E-Marketing
  • Convergence
  • Organisational Knowledge Management
  • Realtime Communications and Instant Messaging
  • Security in Social Media
  • Social Media Big Data Analysis
  • Social Media Technologies
  • Social Network Analysis
  • Trust and privacy in Social Media
Social Science
  • Anthropology
  • Communication
  • Criminology
  • Cultural Studies
  • Civic and Political Studies
  • Culture Industry
  • Demography
  • Educational Studies
  • Environmental Anthropology
  • Environmental Studies
  • Feminism
  • Gender Studies
  • Global Studies
  • Humanism
  • Immigration
  • Mass Society
  • Media Studies
  • Organisational Studies
  • Philosophy
  • Political Economy
  • Post-colonialism
  • Progressive Evolution
  • Religion Studies
  • Sexualism
  • Social and Community Studies
  • Social Entrepreneurship
  • Social Policy
  • Television Studies
  • Theology
  • Women’s Studies
Science Education
  • Astronomy
  • Astrophysics
  • Biology
  • Chemistry
  • Cosmology
  • Earth Sciences
  • Informatics
  • Life Sciences
  • Mathematics
  • Medicine
  • Physics
Sustainability
  • Allied Research
  • Business
  • Carbon and Emission
  • Environmental Education
  • Environmental Challenges
  • Green Computing
  • Nano Science
  • Power Plant Technologies
  • Renewable Energy Management
  • Sustainable Technologies
  • Sustainability and Allied Research
  • Sustainability and Policy
  • Waste Management
  • Water Management